It is important to realize that the mesh is in a "ready to render" format. Additional information on creating respective asset files and using them can be found in the Working with vrmesh Files and the Alembic Support page. vrmesh files and it also directly supports Alembic files. VRayProxy can load meshes, hair and particles data from. Furthermore, V-Ray provides caching of the preview to speed up the viewport performance. This allows the rendering of scenes with many millions of triangles, more than 3ds Max itself can handle. The geometry is not present in the 3ds Max scene and it only takes up the necessary resources for its preview. VRayProxy imports a geometry from an external mesh at render time only. This page provides information on V-Ray Proxy Objects.
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